Skip to main content

Camera

struct Camera {
// from native code
}

Fields​

Methods​

screen_to_world​

fn screen_to_world(self, screen_coords: Vec2) -> Vec2

position​

fn position(self) -> Vec3

set_position​

fn set_position(self, position: Vec3)

screen_to_world_distance​

fn screen_to_world_distance(self, distance: f32) -> f32