Flipbook
Stores data for an animated flipbook to be rendered to the screen, and play back animations.
Internally, any Flipbook will also have a Sprite.
struct Flipbook {
// from native code
mirrored_x: bool
}
Fields
mirrored_x
mirrored_x: bool
Methods
start
fn start(self, name: AnimationName, params: AnimationParams)
Start playing an animation, with the specified params.
stop
fn stop(self)
Stop any active animations on this Flipbook.
is_playing
fn is_playing(self, name: AnimationName) -> bool